The second beta of the game allows players to participate in two unique game modes, the first being a bomb/protected area mode and the second being a team deathmatch
Posted Date – Mon 6/26/23 12:45am
With The Division: Resurgence and Rainbow Six: Mobile both entering their respective beta stages, Ubisoft has signaled its intentions to enter the mobile FPS market. With the recent relaunch of BGMI and the absence of Apex Mobile, there’s an opportunity for games willing to innovate and offer players a fresh experience. This week’s review details my early experience with Rainbow Six Mobile.
The game’s second beta allows players to participate in two unique game modes, the first being a bomb/protected area mode (very similar to the one found in classic Counter-Strike), and the second being a team deathmatch (just like like experience in CoD Mobile).
I found both game modes to be fun, and there were no major glitches or bugs. Matchmaking is easy, and the longest I’ve waited is around 65 seconds, which is pretty impressive for a beta that offers a 5v5 game mode (with a limited number of players).
Rainbow Six Mobile doesn’t reinvent the wheel in either of these game modes, but there are plenty of neat new features in bomb/safe mode, including tactical windows that allow attackers to use drones and monitor defenders’ movements. Meanwhile, defenders can fortify walls, place traps, and create shielded areas.
The series also adapts its Operators and their unique abilities to mobile, allowing players to experience 16 of them, including popular characters such as Ash, Twitch, Rook, Kapkan, Thermite and Thatcher. Both game modes have short matches (3 minutes per round) and you win when you beat the opposing team twice.
There’s no battle royale mode here, which is a great move considering both PUBG Mobile and Fortnite have mastered the format. As far as playable modes go, I really think Ubisoft could use the time here to develop an entirely new game mode from the ground up.
With two games in the genre on the horizon, it could have been a unique differentiator. While Operators and their unique skills are well implemented, similar functionality is available in Apex Mobile. I wonder if Ubisoft missed an incredible opportunity here.
If you’re a fan of the series and enjoy the mobile FPS genre, Rainbow Six Mobile is worth checking out. It also offers some of the best pack opening animations in a mobile FPS. However, the question of whether it can become the first choice for mobile FPS remains unanswered. Despite its consistent gameplay, it has little reason to stand out from other established titles in the genre.
